House Rules

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Character Generation
Learning
Monster Knowledge

Character Generation

  • You may only use material from the 2024 revision, unless we discuss it first.
  • You may create a custom background.
  • In addition to the starting equipment, you may purchase items of your choice for a new character.  Starting gold depends on character level.  Common items cost 100 gold, Uncommon cost 500 gold, and Rare cost 5,000 gold.
    • Tier 1 (Levels 1-4):  None.
    • Tier 2 (Levels 5-10):  500 gp plus 1d10 × 25 gp. 
    • Tier 3 (Levels 11-16): 5,000 gp plus 1d10 × 250 gp.
    • Tier 4 (Levels 17-20): 10,000 gp plus 1d10 × 250 gp.

Learning

  • Your character can learn new proficiencies over time, if they persist at working at the task.  The longer they spend working at it, the more likely they are to succeed.
  • Each long rest that your character is willing and able to practice the skill, you can roll to see if they succeed.  The first long rest, you roll eleven d20s, and they must all pass the DC for your character to succeed.  This is exceedingly unlikely.  But the second long rest, you only need to roll ten — persistent practice has made it a little easier for your character to really understand their goal.
  • Each long rest, you reduce the number of d20s by one.  After ten long rests, you’re only rolling a single d20 each time.  Thus, your chance of gaining proficiency in a new skill starts at a tiny 0.0000000000005%, but eventually increases to 5% each long rest.
GoalDC
Instrument11
Language12
Tool Proficiency13
Simple Weapon14
Martial Weapon15
Skill Proficiency20
Armor ProficiencyX